Ok, so I've worked all day on this to push it further before our last session with the model
Here's where I'm at:
Wednesday, 21 March 2018
Week 9 - Stéphanie
J'ai modifié la silhouette pour les avants bras et les jambes et j'ai commencé à définir mieux l'armure et la chevelure.
Wednesday, 14 March 2018
Tuesday, 13 March 2018
Week 8 - Stéphanie
I filled the base color and since everything was getting close to pitch black I lightened the background around the figure.
Tuesday, 6 March 2018
Wednesday, 28 February 2018
Week 06 (Démie)
So, I did work "a little" on the pirate during the week.
This is what I have showed to Mr Vinh on Monday.
We talked about composition and the fact that the curtains were too regular and like 3 "same size" masses, and also how the pants and the sleeves are too pale. Though the sleeves are at 30% value, it still appears almost white, because the rest is so dark...
So here, I did a resize of the frame and pushed the curtains inward; I gave a little angle to the yellowish one, to cut the "linear/same shape" mass on the back. I also darken the pants and the sleeves, and started some folding details. The face is not finished yet and because I made major corrections between week 5 and 6, the whole size of the head is not too small; I'll correct that when all will be done and all my different layers of lights & shadows will be merged.
Still so far from finished; any comment to make it better / correct weak parts are welcome!
Wednesday, 21 February 2018
Week 5 (Démie)
Hello, I have retouched (refined) the sketching of my pirate today (without pictures).
I also started to make some modifications with references (boots, chest, skull...) I'm also planing on a background (more draperie with a hidden skeleton, navigation tools/weapons/liquor/treasures, maps...)
So far, here's what I'm at.
I notice some perspective problems with the boots (can't fix it now; need the model...)
Edit: I just noticed that by cleaning up the sketching lines, I have removed the lines for the chest straps; going to fix that later!!
Comments and constructive critique are more than welcome :P
References:
I also started to make some modifications with references (boots, chest, skull...) I'm also planing on a background (more draperie with a hidden skeleton, navigation tools/weapons/liquor/treasures, maps...)
So far, here's what I'm at.
I notice some perspective problems with the boots (can't fix it now; need the model...)
Edit: I just noticed that by cleaning up the sketching lines, I have removed the lines for the chest straps; going to fix that later!!
Comments and constructive critique are more than welcome :P
References:
Monday, 19 February 2018
Wednesday, 14 February 2018
final (incomplete)
I'm continuing to work on this but unfortunately I couldn't get it to a point where it is complete in time for class today.
This is the current status of my piece
Still struggling to create realistic lighting scenarios that make the figure look like they are actually in the space.
This is the current status of my piece
Still struggling to create realistic lighting scenarios that make the figure look like they are actually in the space.
Week 5 - Démie (unfinished) :'(
Ok, so I've worked on it until the very last minute, but it's still unfinished :'(
The spikes of her necklace are not done at all, nor the "gling-gling" jewels around the horns and the forehead, and obviously, the lance and the shield either. I'm still uncertain if I'll do the pattern on the fabric of her pants or not... Do I have to mention that I didn't have time for the background?! :s
The spikes of her necklace are not done at all, nor the "gling-gling" jewels around the horns and the forehead, and obviously, the lance and the shield either. I'm still uncertain if I'll do the pattern on the fabric of her pants or not... Do I have to mention that I didn't have time for the background?! :s
Wednesday, 7 February 2018
week 3
my progress at the end of class last week
Current progress right now! Been trying to get the shapes of the inorganic elements right so I can focus on the figure more later.
Going to add some thumbnails for background ideas to this thread later!
Tuesday, 6 February 2018
Week3 - Stephanie
Hi Charles,
I focused on the skin rendering but the head's proportions feel a bit off ? I dropped the background for the moment. Also the blue tint was confusing me so I went with a darker skin tone and was thinking on applying the blue on another layer to make it look better.
Thank you !
Wednesday, 31 January 2018
Melanie - week two
Here's the sketch I had done in class:
I didn't like it so I did a new sketch at home and rendered it:
Since I'm more of an illustrator than a concept artist, I've been playing around with a colourful graphic version as well:
Week 2
So, I only just started coloring by the time class ended, but here is the progress I made last class--
week 2
ahhh!!! I forgot to post my progress at the end of class.
This was my progress at the end of last class
This was my progress at the end of last class
WIP Week 2 (Démie)
Hello :)
So here's where my project is going.
Here's the drawing. We (Mr. Vinh and I) spent some time during last class to fix an issue with the legs and boots position; I hope the look better now :)
I also took some time home to fix the sketch done in class (precising the lines, mostly) and put some "color sketching".
I remembered last minute that we had to do a sketch of the painting with a background (doh!), so here's the idea I had in mind: a solitary "warrioress" holding a yellow/orange flaming torch (in my angle, the sword is but a line with absolutely no interest, so I thought I might change it and "explain" the warm color with it), facing soldier of another clan, holding a blue flaming torch (which would explain the blue light)...
Maybe I shouldn't try to explain the lighting in such an obvious/grotesque way, or maybe adding silhouettes would push the challenge to high, considering the time we have to complet this, I don't know if those are good ideas!!?! =S
Tuesday, 30 January 2018
Feedback: Mauricio, Stéphanie
HI Mauricio, the position of the shoes indicate that the horizon line is very low, the '' camera"" is almost at the floor level, then you can not have one foot in front of the other and right now It looks like she has the right leg longer than the left one. To get the effect you want, the camera should be at the higher level and looking down to the two boots ( See A), the perspective has the horizon line higher.
- Also you need to readjust the shape of the body, 2 legs and shorten left arm.
Hi Steph, The pose looks good, the head is nice. Just some adjustment for better contour of the figure. Ideally the right food should rotate more to the right for more natural pose but you may keep the actual angle as it is too. We'll talk together later about your thumbnails.
- Also you need to readjust the shape of the body, 2 legs and shorten left arm.
Hi Steph, The pose looks good, the head is nice. Just some adjustment for better contour of the figure. Ideally the right food should rotate more to the right for more natural pose but you may keep the actual angle as it is too. We'll talk together later about your thumbnails.
Saturday, 27 January 2018
Feedback: Claire's
Your work is coming nicely Claire. Good tones in overall. To paint the subject you should feel & understand its basic form, see it in 3D. Working that way it will be a lot easier to give it the better definition and the 3D look.
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